These demos run the same algorithms as the native library, compiled to WebAssembly. No installation, no setup—geometry processing at interactive speed, directly in your browser.
Drag a mesh and watch boolean operations update instantly. Scroll to move a cutting plane and see cross-sections recompute live. Hover over a surface and watch the local shape index histogram update in real time. This is what real-time geometry processing looks like—the responsiveness that makes interactive applications possible.
The examples cover mesh booleans, collision detection, closest-point queries, intersection curves, contour lines, slicing, and curvature analysis. You can select mesh complexity from 50k to 500k polygons—performance stays interactive throughout.